Some fixed encounters have been rendered as Mimic-style “monster-in-a-box” encounters, while others are disguised as shadowy figures on the map-drastically changing the the infamous “hall of giants” in the Earth Cavern, for instance. Square Enix has attempted to mitigate these factors. “I adore the Final Fantasy Pixel Remasters in terms of presentation.” This was changed to a Magic Point system in previous versions, but has been reverted here. A mage can only cast a spell from each tier so many times before resting. Magic in the first and third games relies on a Dungeons & Dragons-style spell slot system that divides spells into tiers. The first game puts you through forced encounters before opening chests, and FFII’s character development system is still a bit tedious. In a sense, the age of the original games still shines through. Final Fantasy Pixel Remasters – Final Fantasy II